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Overview

PoZoUSEMS is a universal modding system for Source 1 engine games. It consists of a thin native core that is injected into the game process, a set of runtime bridges that mod scripts run inside, and (eventually) a desktop launcher that manages everything.

  1. From the interfaces up. Source exposes its functionality through a discoverable CreateInterface factory system. PoZoUSEMS resolves those interfaces at runtime and drives them directly — no SourceMod, no Metamod, no SDK headers.
  2. DIY reverse engineering. Every offset, vtable slot, and structure layout used by the system was recovered by disassembling the shipped game binaries. The tools/ directory contains the scripts that produced each fact, so every claim is reproducible.
  3. A crash is a game crash. The core runs inside the game process, so safety is a first-class concern: sandboxed script runtimes, memory and time budgets, frozen registration windows, and per-game fingerprint checks before any game-specific offset is touched.
  4. One API, many languages. Every runtime bridge talks to the same core API surface. Adding a language is adding one bridge, not rewiring the system.
Game Status
Portal 1 primary target, caps verified
Half-Life 2 planned (Phase 6)
HL2 Episodes planned (Phase 6)
Portal 2 planned (Phase 6, needs its own RE pass)

All current targets are 32-bit (x86). The core hard-refuses to build for any other architecture.

  • Multiplayer (mp-branch) support. Single-player only. The mp code compiled into the binaries can be hooked/read like any other code, but it is not a modding target.
  • Steam Workshop integration, DRM, or encryption.
  • Engine recompilation. Detours and vtable interposition only — we never rewrite engine code bytes.
PoZoUSEMS/
├── crates/
│ ├── usems-build-util/ # shared build versioning (1.BUILD stamping)
│ ├── usems-cap/ # per-game capability data: offsets, detection
│ ├── usems-core/ # the injected DLL: interfaces, hooks, Luau host
│ ├── usems-injector/ # CreateRemoteThread injector (x86)
│ ├── usems-launcher/ # egui desktop app (Phase 5)
│ └── usems-sdk/ # mod-author-facing API contract
├── mods/ # development mod packages
├── tools/ # offline RE + Python tooling (source of truth)
└── docs-site/ # these docs (Astro + Starlight)

Version format is MAJOR.BUILD (e.g. 1.046). The major is bumped manually; the build counter auto-increments on every compile of any crate.